Commodore 6. 4 software - Wikipedia, the free encyclopedia. The Commodore 6. 4 amassed a large software library of nearly 1. Like most computers from the late 1. Commodore 6. 4 came with a version of the BASIC programming language. It was used for both writing software and for performing the duties of an operating system such as loading software, formatting disks, etc.. Unfortunately, the onboard BASIC programming language offered no easy way to tap the machine's advanced graphics and sound capabilities. Accessing these associated memory addresses to make use of the advanced features required using the PEEK and POKE commands, third- party BASIC extensions, such as Simons' BASIC, or to program in assembly language. Commodore had a better implementation of BASIC but chose to ship the C6. BASIC 2. 0 used in the VIC- 2. This, however, did not stop countless people making thousands of programs in the BASIC V2 language, and teaching people their first steps in computer programming. Development tools. Various assembler solutions were available; the MIKRO assembler came in ROM cartridge form and integrated seamlessly with the standard BASIC screen editor. The PAL Assembler by Brad Templeton was also popular. Several companies sold BASIC compilers, C compilers and Pascal compilers, and a subset of Ada, to mention but a few popular languages available for the machine. The likely most popular entertainment oriented development suite was the Shoot'Em- Up Construction Kit, affectionately known as SEUCK. SEUCK allowed those non- skilled in programming to create original, professional- looking shooting games. Getting ready to sell my Commodore 64 I set it up and ran several programs, all of which I wrote except the last two. Shows off the graphics and audio capability of the C 64. High Resolution: 320X200 Woo-hoo! Carlson Location: Williamsburg, VA. Our original home computer. Nearly complete online version of the user manual that came with the Commodore 64. Garry Kitchen's Gamemaker and Arcade Game Construction Kit also allowed non- programmers to create simple games with little effort. Text adventure game tools included The Quill and Graphic Adventure Creator development suites. What was it like to program the Commodore 64? Quora User, 30 years of computer. One of the more interesting things I remember from the Commodore 64 was entering programs. Producing Commodore 64 programs. Commodore 64 programs are stored in the PRG format on disk. Some emulators (such as CCS64 or VICE) can run PRG programs directly; others need them to be transferred to a D64 image. The Commodore 64 (C64) Preservation Project. Navigation Christmas Demos. The main goal of this project is to archive pristine versions of original Commodore 64 software. All programs mentioned are copyrighted by their. The Pinball Construction Set gave users a pinball machine to design. Modern- Day Development Tools. There are many tools available today, including IDEs such as CBM prg Studio, Relaunch. WUDSN IDE, which is a plug- in for the open source. Eclipse IDE. Along with small C compilers such as cc. PCs: C6. 4List by Jeff Hoag is both a cross assembler and cross- platform BASIC editor/tokenizer that allows developers to write mixed BASIC/assembly programs in a text file on a PC and compile it into a single . C6. 4 or emulator. Tools such as Pu. Crunch, an LZ7. 7 data and executable self extracting compression program, are also available released under GNU LGPL. Sprite editors like Sprite Pad allow you to design C6. Sprites and animations using Windows. Goat. Tracker allows you to write music using modern OSs and uses the Re. SID engine. Using Code. Net it is possible to transfer and execute programs to a C6. TCP/IPnetwork cable from a PC. Although this does require an Ethernet adapter on the C6. Individual Computers. RR- Net or an appropriate version of Gideon Zweijtzers 1. C6. 4 Codebase and C6. Wiki are good sources of information for programming on the Commodore 6. Fairlight provide an extensive list of tools to help, as do Lemon. The MOS Technology 6. SID is the sound chip for the C6. A most popular musicalsoftware tool for the C6. Kawasaki Synthesizer created in 1. Due in part to its advanced sound and graphic hardware, and to the quality and quantity of games written for it, the Commodore 6. The Commodore 6. 4's large installed user base encouraged commercial companies to flood the market with game software, even up until Commodore's demise in 1. Perhaps the most striking aspect of the Commodore 6. In total there exist well over 2. Commodore 6. 4. Commodore included an . Commodore's most notable contribution to the C6. Most third- party game cartridges came from Llamasoft, Activision, and Atarisoft, however some of these games found their way into disk and tape versions too. Only later, when the failed C6. GS console was produced, did cartridges make a brief comeback, including the production of a few more cartridge- only games. Crackers managed to port these games to disk later on. While the 1. 54. 1 floppy disk drive quickly became universal in the US, in Europe it was common for prepackaged commercial game software to either come on floppy disk or cassette- tape format, and sometimes both. Cassette- based games were usually cheaper than their disk- based counterparts; however, due to the Datasette's lack of speed and random access, many large games (such as role- playing video games) were never made for the cassette format. Despite this, a great deal of software was published only on the cassette format in Europe, including many . What is noticeable from the Commodore 6. C6. 4 games were programmed non- commercially by average Commodore 6. Boulder Dash Construction Kit, Pinball Construction Set, SEUCK, The Quill, Game. Maker. Given the accessibility of BASIC on the Commodore 6. BASIC games were created and also ported from other computer platforms and modified for the Commodore 6. In addition, many games exist that were released as Type- in programs from numerous magazines, especially European Commodore magazines. Many book and magazines were published containing listings for games, and public domain software was developed and released from both BBS systems and public domain libraries such as . Of particular note, the smash hit Impossible Mission produced by Epyx was originally designed for the Commodore 6. Epyx's multievent games (Summer Games, Winter Games, World Games, and California Games) were very popular, as well as perhaps the first driving game with split- screen dynamics, Pitstop II. Most of these games eventually made an appearance on the Commodore DTV joystick unit many years later. Other hit games such as Boulder Dash, The Sentinel, Archon, and Elite were all given Commodore 6. Cassette users may remember titles such as Master of Magic, Rocketball, One Man and His Droid, and Spellbound on Mastertronic's budget labels. Other notable titles on the Commodore 6. Ultima and Bard's Tale role- playing game series. Hewson/Graftgold were responsible for several well- received C6. Paradroid and Uridium. System 3 produced The Last Ninja action adventure series originally on the C6. Armalyte, a groundbreaking shoot 'em up title from Thalamus Ltd, and Turrican I & II are among some of the highest rated games for the Commodore 6. Zzap. 64, which awarded . As no game had ever received such a high rating before. The game, titled Mayhem in Monsterland, was developed to exploit a multitude of programming tricks and quirks in the Commodore 6. The impressive use of non- standard colors and scrolling resulted was perhaps the most graphically stunning game ever produced for the Commodore 6. The gameplay itself is similar to that of Nintendo's Super Mario Bros. In addition, a few small publishers still sell game software. Commodore 6. 4 games continue to inspire developers and gamers on modern platforms such as i. OS with many games being produced using similar styles of game- play mechanics to those from the Commodore 6. Applications, utility, and business software. Info 6. 4, the first magazine produced with desktop publishing tools, was created on and dedicated to the Commodore platform. The best known art package was perhaps Koala. Painter, primarily because of its own custom graphics tablet user interface - the Koala. Pad. Another popular drawing program for the C6. Doodle! A Commodore 6. The Print Shop existed, allowing users to generate signs and banners with a printer. Lightpens and CAD drawing software were also commercially produced, such as the Inkwell Lightpen and related tools. There were many prepackaged wordprocessors available for the Commodore 6. Paper. Clip and Vizawrite, but a popular DIY program was Speed. Script, which was available as a type- in program from Compute!'s Gazette. The Multi. Plan spreadsheet application from Microsoft was ported to the Commodore 6. Calc Result. The first Lotus 1- 2- 3- like integrated software package for the 6. Viza Software's Vizastar. In Germany and Scandinavia, many popular application programs were published by German company Data Becker. The typical C6. 4 spreadsheet could store 6. RAM limitations. Due to its speed, ease of use, and full suite of office applications and utility software, GEOS provided a work environment similar to that of an early Apple Macintosh. Arguably the best office applications appeared on GEOS because it was graphically advanced and not limited by the Commodore 6. Being a fully- fledged OS, GEOS brought the arrival of many add- on fonts, accessories, and applications. It also supported most Commodore 6. Koala. Pad and Lightpen users could use GEOS too, which greatly increased the amount of clip art available for the platform. GEOS proved very popular because of low price for the necessary hardware (and of course the capability of the OS). This was due in part to the aggressive pricing of the Commodore 6. With rebates, the C6. US$1. 00 at the time). This was in comparison to a typical PC for US$2. MS- DOS, and another $9. Windows 1. 0) or the venerable Mac 5. K Enhanced also $2. There were numerous sound editing tools for the Commodore 6. Commodore released music composition software which included a keyboard overlay suited for early model Commodore 6. Software titles such as the Music Construction Set were available for users to compose music with notes, however the only tools which really pushed the C6. MIDI expansion cartridges and speech synthesizing hardware was also available for more serious musicians. The Prophet. 64 cartridge was recently released and features a suite of GUI- style applications for sequencing music, drum and rhythm synthesis, MIDI DIN- sync, and taking advantage of the SID chip in other ways, effectively turning the C6. There was also software which could be used to make the Commodore 6. SAM. The first screen shows the C6. BASIC with a small program.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |